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Reflective bumpmapping rbm 3.0 beta by marty mcfly.
Reflective bumpmapping rbm 3.0 beta by marty mcfly.













reflective bumpmapping rbm 3.0 beta by marty mcfly. reflective bumpmapping rbm 3.0 beta by marty mcfly.

For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Download it now for GTA 3 Grand Theft Auto V. Since I dont have much time on my hands Ill just release it as it is. GTA 3 Reflective Bump Mapping Shader Mod was downloaded 2235 times and it has 0.00 of 10 points so far. This one is not as flashy, but works under shader model 2.0. My aim was to understand the 'reflective bump' effect known from enb series. ReShade features its very own shading language and compiler, called ReShade FX. Resource: Shader reflective bump test 2.5 Author: Ren712 version 2.5-Fixed a bug in normal filter-A proper reflective bump mapping code. NET Framework 4.6.2 or higher installed is required.

reflective bumpmapping rbm 3.0 beta by marty mcfly.

ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.















Reflective bumpmapping rbm 3.0 beta by marty mcfly.